Item

class BaseClasses.Item(name: str, classification: ItemClassification, code: int | None, player: int)

Bases: object

property advancement: bool
classification: ItemClassification
code: int | None

an item with code None is called an Event, and does not get written to multidata

property excludable: bool
property filler: bool
property flags: int
game: str = 'Generic'
property hint_text: str
property is_event: bool
location: Location | None
name: str
property pedestal_hint_text: str
player: int
property skip_in_prog_balancing: bool
property trap: bool
property useful: bool