Item¶
- class BaseClasses.Item(name: str, classification: ItemClassification, code: int | None, player: int)¶
Bases:
object
- property advancement: bool¶
- classification: ItemClassification¶
- code: int | None¶
an item with code None is called an Event, and does not get written to multidata
- property excludable: bool¶
- property filler: bool¶
- property flags: int¶
- game: str = 'Generic'¶
- property hint_text: str¶
- property is_event: bool¶
- name: str¶
- property pedestal_hint_text: str¶
- player: int¶
- property skip_in_prog_balancing: bool¶
- property trap: bool¶
- property useful: bool¶