Settings API¶
Application settings / host.yaml interface using type hints. This is different from player options.
- class settings.Bool¶
Bases:
object
- class settings.GeneralOptions¶
Bases:
Group
- class OutputPath¶
Bases:
OptionalUserFolderPath
Where to place output files
- output_path: OutputPath = 'output'¶
- class settings.GeneratorOptions¶
Bases:
Group
Options for Generation
- class EnemizerPath¶
Bases:
LocalFilePath
Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
- is_exe: bool = True¶
Special cross-platform handling for executables
- class MetaFilePath¶
Bases:
str
Meta file name, within the stated player_files_path location
- class PanicMethod¶
Bases:
str
What to do if the current item placements appear unsolvable. raise -> Raise an exception and abort. swap -> Attempt to fix it by swapping prior placements around. (Default) start_inventory -> Move remaining items to start_inventory, generate additional filler items to fill locations.
- class PlandoOptions¶
Bases:
str
List of options that can be plando’d. Can be combined, for example “bosses, items” Available options: bosses, items, texts, connections
- class PlayerFilesPath¶
Bases:
OptionalUserFolderPath
Folder from which the player yaml files are pulled from
- class Players¶
Bases:
int
amount of players, 0 to infer from player files
- class Race(*values)¶
Bases:
IntEnum
Create encrypted race roms and flag games as race mode
- OFF = 0¶
- ON = 1¶
- class Spoiler(*values)¶
Bases:
IntEnum
Create a spoiler file 0 -> None 1 -> Spoiler without playthrough or paths to playthrough required items 2 -> Spoiler with playthrough (viable solution to goals) 3 -> Spoiler with playthrough and traversal paths towards items
- BASIC = 1¶
- FULL = 3¶
- NONE = 0¶
- PLAYTHROUGH = 2¶
- class WeightsFilePath¶
Bases:
str
general weights file, within the stated player_files_path location gets used if players is higher than the amount of per-player files found to fill remaining slots
- enemizer_path: EnemizerPath = 'EnemizerCLI/EnemizerCLI.Core'¶
- loglevel: str = 'info'¶
- logtime: bool = False¶
- meta_file_path: MetaFilePath = 'meta.yaml'¶
- panic_method: PanicMethod = 'swap'¶
- plando_options: PlandoOptions = 'bosses, connections, texts'¶
- player_files_path: PlayerFilesPath = 'Players'¶
- weights_file_path: WeightsFilePath = 'weights.yaml'¶
- class settings.Group¶
Bases:
object
- as_dict(*args: str, downcast: bool = True) Dict[str, Any] ¶
- property changed: bool¶
- dump(f: TextIO, level: int = 0) None ¶
Dump Group to stream f at given indentation level
- get(key: str, default: Any = None) Any ¶
- classmethod get_type_hints() Dict[str, Any] ¶
Returns resolved type hints for the class
- items() List[Tuple[str, Any]] ¶
- update(dct: Dict[str, Any]) None ¶
- class settings.LocalFilePath¶
Bases:
_LocalPath
,FilePath
- class settings.LocalFolderPath¶
Bases:
_LocalPath
,FolderPath
- class settings.OptionalLocalFilePath¶
Bases:
LocalFilePath
- required: bool = False¶
Marks the file as required and opens a file browser when missing
- class settings.OptionalLocalFolderPath¶
Bases:
LocalFolderPath
- required: bool = False¶
Marks the file as required and opens a file browser when missing
- class settings.OptionalUserFilePath¶
Bases:
UserFilePath
- required: bool = False¶
Marks the file as required and opens a file browser when missing
- class settings.OptionalUserFolderPath¶
Bases:
UserFolderPath
- required: bool = False¶
Marks the file as required and opens a file browser when missing
- class settings.Path¶
Bases:
str
- browse(**kwargs: Any) T | None ¶
Opens a file browser to search for the file
- copy_to: str | None = None¶
If not None, copy to AP folder instead of linking it
- description: str | None = None¶
Title to display when browsing for the file
- exists() bool ¶
- is_exe: bool = False¶
Special cross-platform handling for executables
- required: bool = True¶
Marks the file as required and opens a file browser when missing
- resolve() str ¶
- classmethod validate(path: str) None ¶
Overload and raise to validate input files from browse
- class settings.SNIOptions¶
Bases:
Group
- class SNIPath¶
Bases:
LocalFolderPath
Set this to your SNI folder location if you want the MultiClient to attempt an auto start, does nothing if not found
- class SnesRomStart¶
Bases:
str
Set this to false to never autostart a rom (such as after patching) True for operating system default program Alternatively, a path to a program to open the .sfc file with
- snes_rom_start: SnesRomStart | bool = True¶
- class settings.ServerOptions¶
Bases:
Group
Options for MultiServer Null means nothing, for the server this means to default the value These overwrite command line arguments!
- class AutoShutdown¶
Bases:
int
Automatically shut down the server after this many seconds without new location checks, 0 to keep running
- class CollectMode¶
Bases:
str
Collect modes A Collect sends the remaining items to a world that collects “disabled” -> clients can’t collect, “enabled” -> clients can always collect “auto” -> automatic collect on goal completion “auto-enabled” -> automatic collect on goal completion and manual collect is also enabled “goal” -> collect is allowed after goal completion
- class Compatibility(*values)¶
Bases:
IntEnum
Compatibility handling 2 -> Recommended for casual/cooperative play, attempt to be compatible with everything across all versions 1 -> No longer in use, kept reserved in case of future use 0 -> Recommended for tournaments to force a level playing field, only allow an exact version match
- FULL = 2¶
- OFF = 0¶
- ON = 1¶
- class HintCost¶
Bases:
int
Relative point cost to receive a hint via !hint for players so for example hint_cost: 20 would mean that for every 20% of available checks, you get the ability to hint, for a total of 5
- class LocationCheckPoints¶
Bases:
int
Client hint system Points given to a player for each acquired item in their world
- class LogNetwork(*values)¶
Bases:
IntEnum
log all server traffic, mostly for dev use
- OFF = 0¶
- ON = 1¶
- class ReleaseMode¶
Bases:
str
Release modes A Release sends out the remaining items from a world that releases “disabled” -> clients can’t release, “enabled” -> clients can always release “auto” -> automatic release on goal completion “auto-enabled” -> automatic release on goal completion and manual release is also enabled “goal” -> release is allowed after goal completion
- class RemainingMode¶
Bases:
str
Remaining modes !remaining handling, that tells a client which items remain in their pool “enabled” -> Client can always ask for remaining items “disabled” -> Client can never ask for remaining items “goal” -> Client can ask for remaining items after goal completion
- class ServerPassword¶
Bases:
str
Allows for clients to log on and manage the server. If this is null, no remote administration is possible.
- auto_shutdown: AutoShutdown = 0¶
- collect_mode: CollectMode = 'auto'¶
- compatibility: Compatibility = 2¶
- disable_item_cheat: DisableItemCheat | bool = False¶
- disable_save: bool = False¶
- host: str | None = None¶
- location_check_points: LocationCheckPoints = 1¶
- log_network: LogNetwork = 0¶
- loglevel: str = 'info'¶
- logtime: bool = False¶
- multidata: str | None = None¶
- password: str | None = None¶
- port: int = 38281¶
- release_mode: ReleaseMode = 'auto'¶
- remaining_mode: RemainingMode = 'goal'¶
- savefile: str | None = None¶
- server_password: ServerPassword | None = None¶
- class settings.Settings(location: str | None)¶
Bases:
Group
- bizhawkclient_options: BizHawkClientOptions = <settings.BizHawkClientOptions object>¶
- dump(f: TextIO, level: int = 0) None ¶
Dump Group to stream f at given indentation level
- property filename: str | None¶
- general_options: GeneralOptions = <settings.GeneralOptions object>¶
- generator: GeneratorOptions = <settings.GeneratorOptions object>¶
- save(location: str | None = None) None ¶
- server_options: ServerOptions = <settings.ServerOptions object>¶
- sni_options: SNIOptions = <settings.SNIOptions object>¶
- class settings.UserFilePath¶
Bases:
_UserPath
,FilePath
- class settings.UserFolderPath¶
Bases:
_UserPath
,FolderPath
- settings.fmt_doc(cls: type, level: int) str ¶